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Anima Checkpoint

Updated: Jul 22, 2026

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Published

Jul 22, 2026

Base Model

Anima

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License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

Screenshot 2026-07-22 022054.png

Extremely simple workflow to compile Anima checkpoints.

Ever since Anima released it seems everyone is intent on distributing the models as standalone diffusion models without bundling them into checkpoints as was always standard before. Checkpoints are still necessary for many API calls though, backwards compatibility with older workflows, and overall more convenient, so here is a basic workflow to compile any Anima model into a corresponding checkpoint, as a resource for anyone who didn't know how or that you could.

To use, simply put the diffusion model in the corresponding slot, rename the output to match the input, and click run. If your model recommends an alternative text encoder, set it in the CLIP box. Its all very straightforward and comes preloaded with sensible defaults. If the model you downloaded doesn't specify what to do just use the defaults. There is no need to touch any settings.

If you make and distribute models, PLEASE just do this first, it takes 5 seconds and will save every downloader a little bit of hassle and be much friendlier to beginners also