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JoyAI-Echo Multishot Workflow - one character, many shots, same face + voice

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ComfyUI_JoyAI_Echo_v1.6_COMPLETE.zip

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Type
Workflows
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24

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Published

Jul 29, 2026

Base Model

LTXV 2.3

Hash
AutoV2
9DFDA4540D
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107

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License:

LTXV2

Everything here is free and stays free — the format spec, the nodes, the workflows, the cartridges, the LoRAs. If it saved you a night of debugging (it contains several hundred of mine), tips keep the 5090 warm:

🚨 v2.0 IS HERE — RIFTCAST: CHARACTERS ARE FILES NOW. Design a human from dropdowns, watch them audition, and get a portable character file anyone can reuse — zero training. Plus the 24fps accent discovery that fixes every "why is she suddenly British" bug. Full story in the v2.0 version notes. 🚨


JoyAI-Echo Multishot — the character video studio for LTX-2.3

One character. Any number of shots. Same face, same voice, every time — and as of 2.0, your characters are files you can share.

This is a complete local pipeline for character-driven video on LTX-2.3's joint audio-video model: it generates the picture AND the voice in one diffusion pass — no TTS chain, no lip-sync post, no per-word API costs. A cross-shot memory bank keeps identity and voice locked across an entire multi-shot production, and a set of hard-won fixes makes the base model behave in ways stock workflows can't.

RiftCast — characters are files now

Things come through the Rift. Now characters do too.

A .riftcast cartridge is one file carrying a character's voice (a 4-second anchor clip), face (reference stills), canonical description, and optionally their LoRAs and home environments. Drop it in input/riftcast/, restart, and mention the character in any script: they render with their face and their voice, in any scene, zero training. Cartridges extend the roleplay world's Character Card V3/CHARX lineage into photoreal video — a cartridge can carry a chat persona too, so the same character works in your roleplay client.

Three ways to get one:

  • DownloadWREN.riftcast ships in this package; more on the HuggingFace repo.

  • Cut one from any render you like — one command: python riftcast.py cut <master.mp4> <NAME> <dna.txt>.

  • Design one from scratch — the bundled RiftCast Studio workflow is a full character creator. A Character Designer node covers identity (gender, age, ethnicity, skin, height, build, voice timbre, accent) and a Style + Wardrobe node covers appearance: 71 styles across 10 families, plus hair colour, hair shape, makeup, accessories, demeanor and a freeform wardrobe override. Queue it and the character records an audition tape; the Packer cuts their anchor and reference stills from that render and installs the cartridge automatically. Don't like who showed up? Re-queue with a new seed. Like them? They're a file, forever. (Our test reviewer rated a Designer character's lip sync "Real — very high confidence.")

One workflow, one switch: RiftCast Studio routes between your prompt files (LPFF/JSON batch rendering, the classic path) and the Character Designer with a single dropdown.

The style dropdown never sends its own name

This is the part that makes it work rather than being a word list. "Goth" and "preppy" mean nothing to a video model, so no style label is ever written into a prompt. Each of the 71 entries expands into concrete renderable descriptors — garments named with material and condition, hair shape, makeup with placement, worn objects, and a demeanor that drives how the character physically carries themselves on camera. Picking one goth entry produces, in part:

"...hair backcombed high at the crown with a straight fringe cut level with the eyebrows, wearing a long-sleeved black velvet dress with a frayed hem over laddered fishnet tights, and buckled boots scuffed grey at the toe, matte pale foundation, black liner drawn thick and winged past the outer corner..."

Hair colour stays its own dropdown and styles specify only shape, so the two can never collide. Every style carries both a masculine and a feminine wardrobe reading, so it works across presentations instead of being gender-locked, and anything you set explicitly overrides the style's contribution.

The 24 fps law — why your accents broke

The single most important thing this package knows: LTX-2.3's joint audio-video prior is 24 fps-native, and render fps is a hidden accent dial. At 25 fps the same prompt and seed render non-rhotic southern British; at 30 fps, broad Australian — and off-24 fps overrides accent wording in your prompt entirely. Verified by A/B with blind phonetic review. Everything here defaults to 24 and warns when you stray. If you want a British or Australian character, render their scenes at 25/30 — it beats any wording. (Pairs with the American-accent audio LoRA, which makes accent wording enforceable in the young-voice registers the base model ignores.)

The rest of the studio

  • Cross-shot memory bank — identity and voice persist across shots; anchor+latest policy stops drift snowballs.

  • Voice casting — drop a clip in joyecho_voices/<tag>/ and that character speaks with that voice in every render. Script-pinned voices via voice_refs.

  • Finishing — AutoFinish builds your master automatically; deterministic upscale; optional temporal_upscale doubles motion to ~48 fps masters (24 fps render law preserved, audio untouched).

  • Long takes — up to 1441 frames (60 s) single-shot; the old ~10 s lip-sync cliff is fixed at the RoPE-clock level (Bug fix #0).

  • Correctness — a full sampler-path audit (seeded hires, cache keyed on checkpoint, cloned banks), fp8/INT8/GGUF loading paths, and widget values that survive updates (saved by name, not position).

Hardware

Built and tested on RTX 5090/3090. GGUF DiT + the 9 GB VAE companion runs the whole stack in ~11 GB system RAM instead of ~60.

Everything is also on GitHub and HuggingFace — node pack, format spec, LoRAs (surface realism too), quants, and demo cartridges. LTX-2 Community License.