Sign In

Fullflap Games Style (Anima)

3

Download

1 variant available

bf16 SafeTensor

Fullflap_Game_Style_Anima.safetensors

BF16, good balance • 87.62 MB

Verified:

Type
LoRA
Stats

185

3

4

Reviews
Published

Jul 13, 2026

Base Model

Anima

Training
Steps: 2,400
Epochs: 1
Usage Tips
Strength: 1
Hash
AutoV2
B806003725
default creator card background decoration
Uploads - 82

82

Followers - 173

173

Likes - 1277

1.3K

Bronze Style Badge

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

00001-1672323039.png

Model trained on Anima base-v1.0 to imitate the sprite art of games released by Fullflap.

=====

Support the artist: https://ci-en.dlsite.com/creator/1041

=====

This was an interesting one. A bit more experimental, but I'm pretty happy with how it came out, all things considered. There are essentially two tags you can work with:

- gamecg for the close-up style of the in-game animations

- game sprites for the spritework from the actual gameplay

I have tried to set up the showcase to show both. That said, no matter what, the dataset was all pixel art, meaning I avoided in-game CG that was drawn rather than pixel. As such, using neither tag will still generate a unique pixel art style.

NOTE: All the images I generate for the showcase are done with base Anima without the use of any quality tags, Adetailer, or Inpainting, only Hires. fix to do very basic upscaling. Anima is a base checkpoint and so you can easily get nicer looking results using finetunes or more precise generating methods, but the results speak for themselves on the base.

This one was suggested by user 1716606324. I don't take requests, but if you have suggestions and they pique my interest/are a style I like, I may train them. Not very likely, but possible.