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fp16 SafeTensor
@break_ta_v0.0.2_008.safetensors
Half precision, best balance • 43.85 MB
Verified: 2 months ago
Initial.
dim16/alpha8, unetlr 2e-04(adamw8bit/constant) telr 0.00001(切り忘れ), conv dim4/alpha4, 10images / 560 steps

7330 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
4.8K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K

License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
v0.0.0 (Initial Release)
Characterized by a blurry color palette, flat dimensionality, bold deformatio/stylization, and a distinct "melted mouth" expression. This LoRA captures a unique art style originating from a specific board post, this style was expanded from a single original image into a 10-image dataset using an AI generation service for training.
Known Issues (Style Bleed & Contamination)
Because of the specific characters used in the dataset, their details heavily leak into generations and cause the following artifacts:
Emilia's Eye Color: Eyes will frequently turn blue.
Rem/Ram's Hair: Their signature hair style is overridden; instead of one eye being hidden, both eyes will become visible through the bangs.
Hair Accessories: Emilia's flower accessory tends to appear on Rem and Ram's hair ornaments.
Rem's Outfit: Rem frequently spawns wearing Emilia's outfit. You may be able to counteract this by explicitly specifying other clothing in your prompt.
Dress Chest Design: Emilia's specific dress design tends to forcefully appear on the chest area of other dresses (e.g., appearing on Beatrice, even though her original design is not revealing).

