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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
🐰 FourBunny | Concept Slider series

From wide-awake and full of energy to completely drained — control your character’s fatigue level with a single slider. ⚡➡️💤
从精神饱满、活力满满,到疲惫倦怠、精疲力尽——用一个滑块控制角色的疲惫程度。⚡➡️💤
✨ What It Does / 效果说明
This slider controls the overall fatigue and energy state of a character.
这个滑块用于控制角色整体的疲惫程度与精神状态。
Positive weights push the character toward a more tired, drained, sleepy, and exhausted appearance. 💤
正向权重会让角色逐渐变得更加疲惫、倦怠、困倦,直到精疲力尽。💤
Negative weights push the character toward a more energetic, alert, lively, and refreshed appearance. ⚡
负向权重会让角色逐渐变得更加精神、有活力、清醒且神采奕奕。⚡
The effect may influence the eyes, eyelids, expression, overall energy, and subtle body language.
效果可能体现在眼神、眼睑、表情、整体精神感以及轻微的身体状态变化上。
🧪 Tested Models / 已测试模型
Tested on ANIMA BASE, Aesthetic, and Turbo — all three showed good results. ✅
已在 ANIMA BASE、Aesthetic、Turbo 三个模型上测试,整体效果都不错。✅
Anime-style results are currently stronger and more consistent than 3D-style results. 🎨
目前二次元风格下的效果比 3D 风格更加明显,也更加稳定。🎨
🎚️ Recommended Weight / 推荐权重
Recommended: -2 ~ 2
推荐范围:-2 ~ 2
You can push the weight up to 3 for a stronger effect.
如果想要更强烈的效果,最大可以拉到 3。
Going below -2 on the negative side may cause glowing eyes as a side effect. ✨👀
负向低于 -2 时,可能会出现眼睛发光的副作用。✨👀
Whether that is a bug or a bonus is up to you. 😏
至于这是副作用还是额外玩法,就看你个人喜好了。😏
📌 Weight Guide / 权重参考
-2 → Highly energetic, alert, lively-2 → 精神饱满、清醒、有活力
-1 → Refreshed, awake, energetic-1 → 状态良好、精神、有神
0 → Original model baseline0 → 原始模型基准状态
1 → Slightly tired, lower energy1 → 轻微疲惫、精神下降
2 → Clearly tired and drained2 → 明显疲惫、倦怠、没精神
3 → Strong exhaustion effect3 → 更强烈的精疲力尽效果
🎨 Usage Tips / 使用建议
For better style stability, I still recommend adding style keywords or pairing it with any style LoRA or character LoRA. 🔧
为了让画风更加稳定,我依然推荐搭配画风词,或者任意风格 LoRA / 人物 LoRA 一起使用。🔧
This is especially useful at stronger weights, where additional style conditioning can help suppress unwanted style drift.
尤其是在较高权重下,额外加入画风提示词或其他 LoRA,可以帮助压制不必要的画风漂移。
Anime prompts generally respond better than 3D prompts, so anime-style workflows are currently recommended.
二次元提示词的响应通常比 3D 提示词更明显,因此目前更推荐用于二次元工作流。
🐰 Notes
Another experimental slider from my series. I made this because I wanted more than just “tired eyes” — I wanted the whole character to gradually feel more energetic or more exhausted.
又一个 BUNNY 系列的实验性滑块。我做它不是只想增加“疲惫的眼睛”,而是希望整个角色能够逐渐表现出更加精神,或者更加疲惫的状态。
As always, feel free to test it with different models, characters, styles, and LoRAs. I’m curious to see how far this slider can be pushed. 🐰✨
和往常一样,欢迎搭配不同模型、角色、画风与 LoRA 测试。我也很好奇这条滑块还能被玩出什么效果。🐰✨


