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fp16 SafeTensor
Anima_detailer_by_Volnovik_v2.safetensors
Half precision, best balance • 73 MB
Verified: a day ago
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(60)
Oct 17, 2026
Wanted to tweak v1 bit it went too far.
Whole thing is rebalanced. Colorfix added. Antisweat added. Additional stabilizer to shift sudden dips to blue and random particles trained. As a side effect this version does not battle realism much and effect is less strong. Yet still can drifts away even more on short prompts without any style or lora due to colorfix.
Yet I consider this version to be best so far.
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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Detailer lora for Anima.
v2 - Whole thing is rebalanced. Colorfix added. Antisweat added. Additional stabilizer to shift sudden dips to blue and random particles trained. As a side effect this version does not battle realism much and effect is less strong. Yet still can drifts away even more on short prompts without any style or lora due to Colorfix.
Sidenote - antisweat tries to reduce stuff on skin. Tattoos would probably become smaller as a side effect, just increase weight for them in prompt.
v1_0 - Trifecta of an undertrained minimalism lora, anima detailer v0_8 and special colorfix that additionally removes stippled textures on background.
Trained on Anima Base
Due to grainy texture being strongly entangled with realism - lora also battles realism to a certain degree. Other styles will not be changed.
Can change composition, but nothing wild.
v0_8 - basic slider with a trick: it is designed to fight realism. Ok not fight, but not introduce a lot of that. Weight range is quite wide, but at higher values tends to oversharp image. Does not influence style much or destroy hands.


