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bf16 SafeTensor
DeepStroke_Style_ANIMA_V1.safetensors
BF16, good balance • 87.6 MB
Verified: 12 days ago
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(18)
Jul 8, 2026
Anima
Added a version for Anima. Using 2d and flat color in the positives and 3d in the negatives helps bring out the original style more if your checkpoint overpowers the color and shading too much.
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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Update:
Anima V2 - I failed to notice an error in the settings for the previous version that inadvertently degraded the quality of the dataset. Retrained with higher quality images. Shortened the trigger word.
New Trigger Word: dpst,
Optional: 2d, flat color,
Update:
Illustrious V2 - Retrained to fix some concept bleeding. Refined my settings and shortened the trigger word.
New Trigger Word: dpst,
Optional: 2d, flat color,
V1:
Trigger word: dpst_style,
Works with just the trigger word in testing but some checkpoints can overpower the shading and coloring a bit. Which doesn't look bad IMO.
But if you want it closer to the original style you can bump up the strength a little to 1.1 or 1.2 and/or add some of these optional tags to reinforce the style to your taste:
Positive additions: flat color, minimal shading, 2d animation still, screen cap, simple background
Negative additions: gradient shading, hyper-detailed, photorealistic, 3d render, soft shadows, glossy, shiny hair, gradient hair, hair gradient, linear gradient

