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Anima Image to Image Inpaint & Outpaint & Upscale [Anima Edit Lora & Extend Image Lora + Inpaint Lora + ControlNet etc.]

Updated: Jul 31, 2026

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Anima i2i v1.0 (Inpaint & Upscale).json

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Type
Workflows
Stats

61

Reviews
Published

Jul 4, 2026

Base Model

Anima

Hash
AutoV2
5590D34E35
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Followers - 7

7

Likes - 35

35

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

a.JPG

!Known Custom Nodes Conflicts!

  • Anima Edit (Apply Cosmos Reference Latent) conflicts with Apply Anima ControlNet-LLLite. Anima Edit use two frames (T=2) while LLLite only supports one frame (T=1). It seems that before 0.29.0 it did not throw error but only Anima Edit had effect. Don't use them together.

  • When Anima Edit Lora is enabled, the Apply Cosmos Reference Latent node will cause error on Tiled Diffusion. Use them seperately in two runs. (Edit, then upscale)

  • Artist Mix does not work well with certain Lora. Bypass it when needed. (Require loading another model and back to the one you were using.)

================================

v1.2

  • Fixed Anima ControlNet-LLLite node for ComfyUI v0.29.0

  • Added NegPip

  • Changes to layouts

v1.1

  • Added Outpaint feature

  • Changed Normalized Attention Guidance to Anima Normalized Attention Guidance. Separated it from subgraph. Now you can bypass it independently. It could be useful even when not using Turbo lora

v1.0

  • Fixed missing connections

================================

An Anima i2i Workflow to Cover Your Basic Needs

Features:

  • One workflow to do inpaint and edit lora.

  • Outpaint Anima edit lora

  • Quick bypass access

  • No messy connections. Clean and tidy. Easy to understand and customize.

  • Anima Sampler, an alternative to KSampler. May or may not produce better results.

  • ControlNet

  • Seed Variance Enhancer, a second dice to roll for desired outcome.

  • Artist Mix: Hot switch to enable/disable. Bypass the node to avoid compatibility issues. (Bypassing/Unbypassing the node requires loading another model then loading your desired model again to clean cache. I hope this will be fixed in the future)

  • Tiled Diffusion for high upscale factors.

Use cases: (Options to enable)

Whole image editing using Anima Edit Lora

  • 1st - Image Edit

  • Image Resize (optional)

  • Full Image Latent

  • Anima Edit Lora

  • ControlNet (optional)

Masked inpaint:

  • 1st - Image Edit

  • Image Resize (optional)

  • Inpaint Crop and Stitch (optional)

  • Inpaint Latent

  • Inpaint Lora

  • ControlNet (optional)

Upscaling:

  • 2nd - Upscale

  • Full Image Latent

  • Upscaled by Latent/Model/RTX

  • ControlNet (optional)

  • Tiled Diffusion (optional, recommended for whenever the output is having artifacts)

  • Color Fix (optional)

Masked image editing using Anima Edit Lora:

  • 1st - Image Edit

  • Image Resize (optional)

  • Inpaint Crop and Stitch (optional)

  • Inpaint Latent

  • Anima Edit Lora

Outpaint with Lora:

  • 1st - Image Edit

  • Padding for Outpaint

  • Image Resize

  • Full Image Latent

  • Anima Edit Lora (Enable Use Outpaint Lora in the subgraph node)

Custom nodes used (not shown in "In Workflow" inside the Node Manager):

Some of these may not install properly through the Node Manager, so you might need to download and place them manually into the custom nodes folder.