Updated: Jun 29, 2026
base modelDownload
1 variant available
bf16 SafeTensor
something_anima_v1.safetensors
BF16, good balance (pruned) • 3.9 GB
Verified: a day ago
License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
I got bored last night and decided to see if I could merge an Anima model for shits and giggles. I just vibed it out using some models that I really like, and it kind of hit my sweet spot for clarity, prompt adherence, lora compatibility, and overall versatility.
Thanks to the creators that I mooched this merge from:
I generate most everything at 1024 x 1536 using 3-5 CFG at 24 steps. I don't personally use turbo because it takes away from the model's versatility, but it works just fine all the same. All the showcase images are as-generated without inpainting or upscaling. Though I did iterate a bunch to get the some of the results I wanted.
For sampler and scheduler, I recommend using whatever looks good to you. I prefer using deis_2m_ode and bong_tangent, but er_sde or euler with whatever should work fine as well.
As far as positive and negative prompt quality tokens, I again recommend using whatever looks good to you. I'm happy with the results without them and have learned that less is more with Anima. So I just use basic modifiers like 'realistic', 'flat shading', 'toon style', etc to shape the output.
I consistently hi-res fix my stuff at 1.5x upscaling using RealESRGAN_x2plus and lanczos downscaling even though it doesn't always need it. I just enjoy spending my time on things.
Anyway, that's all there is to it. If I feel cute, I might update it down the road. Enjoy!