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Kuchiki Rukia - Bleach Season 1 Anime [ANIMA]

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1 variant available

SafeTensor

132.24 MB

Verified:

Type

LoRA

Stats

139

3

6

Reviews

Published

Jun 22, 2026

Base Model

Anima

Hash

AutoV2
3D52D87C7D

Trigger Words

rkia, official style, kuchiki rukia
black hair, hair between eyes, purple eyes
black kimono, black hakama, sandals, // katana
blazer, school uniform, skirt, kneehighs, bow, ribbon
white shirt, school uniform, skirt, kneehighs, bow, ribbon
pajamas
default creator card background decoration
Second Birthday Badge
Lopodelas's Avatar

Lopodelas

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

Kuchiki Rukia - Bleach

Only trained on Season 1 with https://github.com/negaga53/neme-anima on Anima Base v1.

Only trained on images without post processing (bright/dark scenes, flashbacks, etc.)

=== Triggers ===

Character: rkia, official style, kuchiki rukia,

Hair/Eyes: black hair, hair between eyes, purple eyes

Outfit 1: black kimono, black hakama, sandals, // katana

Outfit 2: blazer, school uniform, skirt, kneehighs, bow, ribbon

Outift 3: white shirt, school uniform, skirt, kneehighs, bow, ribbon
Extra: pajamas

Preview images have been upcsaled with x2 Hires Fix and (partially) with Adetailer (Face and Hand).

Use strength 0.8 - 1.0

This was one of the things I REALLY missed from Illustrious and I finally beat my laziness and trained it myself. It's not perfect by no means but it gets the job done pretty well.

If you think you can create a better lora, PLEASE do it! 😭

I attached the training data.

=== Technical details ===

Training parameters from run.toml and dataset.toml:

epochs = 60

micro_batch_size_per_gpu = 1

pipeline_stages = 1

gradient_accumulation_steps = 2

gradient_clipping = 1.0

warmup_steps = 100

eval_every_n_epochs = 5

eval_before_first_step = true

eval_micro_batch_size_per_gpu = 1

eval_gradient_accumulation_steps = 1

save_every_n_epochs = 10

activation_checkpointing = true

partition_method = "parameters"

save_dtype = "bfloat16"

caching_batch_size = 1

map_num_proc = 8

steps_per_print = 1

compile = true

[model]

type = "anima"

transformer_path = "/home/main/.cache/neme-anima/models/anima-base-v1.0.safetensors"

vae_path = "/home/main/.cache/neme-anima/models/qwen_image_vae.safetensors"

llm_path = "/home/main/.cache/neme-anima/models/qwen_3_06b_base.safetensors"

dtype = "bfloat16"

llm_adapter_lr = 0.0

sigmoid_scale = 1.3

[adapter]

type = "lora"

rank = 32

dtype = "bfloat16"

[optimizer]

type = "adamw_optimi"

lr = 5e-05

betas = [0.9, 0.99]

weight_decay = 0.01

eps = 1e-08

resolutions = [512, 1024, 1536]

enable_ar_bucket = true

min_ar = 0.5

max_ar = 2.0

num_ar_buckets = 9

num_repeats = 1.0