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Ken Takakura (Okarun) | Dandadan ANIMA

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43.91 MB

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Type

LoRA

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Published

Jun 19, 2026

Base Model

Anima

Hash

AutoV2
A4C8AD97E0

Trigger Words

dandadan, Ken Takakura, black hair, brown eyes, round glasses
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License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

Ken Takakura (Okarun) | LoRA β€” Base: ANIMA

πŸ™ Before anything else: this LoRA took a lot of work β€” picking the images, building the dataset and tags, training, and testing the checkpoints. If you have a moment, drop a Like and especially post your results in the comments (with the prompt/settings you used) β€” it helps me a lot to know what to improve in the next versions. πŸ”₯

⚠️ The model was trained without any NSFW images. Use it respectfully.

πŸ’¬ Check out how the prompt examples were set up in the posted images. πŸ’¬ Leave your generations in the comments, and tag the LoRA so I can see how it's looking, it would help a lot.

πŸ“¦ Trained with mixed images from Dandadan. Releasing the 750 steps checkpoint as it gave the best results β€” other checkpoints up to 1200 steps available on request.


πŸ“Š About this model

On the vanilla ANIMA base, Okarun comes out too generic β€” he loses most of his distinctive design, especially his round glasses and messy hair shape, ending up looking like a generic anime boy rather than the character from Dandadan. This LoRA fixes that: it locks in his silhouette, hairstyle, and glasses much more consistently, making him clearly recognizable across different poses and scenes.


ℹ️ Generation tips

  • On ANIMA base with 12 steps + acceleration LoRA, the output has a hand-drawn animation feel that works great for Okarun's style β€” highly recommended as a starting point

  • Using more steps or a different ANIMA-based model with quality LoRAs will improve sharpness and detail

  • Higher CFG can help lock in his features more consistently

  • More steps on the base model are possible but change the aesthetic β€” personal preference applies here

  • Check the prompt examples used in the posted preview images β€” they show how to structure tags for each scene


πŸ“Š Checkpoints

StepsResult⭐ 750 Best balance of style and likeness β€” recommended, the one being released

Up to 1200 Available on request β€” slightly more "locked in" details, but composition/pose gets more repetitive past 750-1000

Want a different checkpoint? Just ask in the comments β€” I have steps available up to 1200 and can upload them on request.


βš™οΈ Generation settings used for preview images

All preview images were generated using:

  • Base model: Anima 1.0

  • Acceleration LoRA: strength 1.0

  • CLIP: anima default

  • Steps: 12

  • CFG: 1.0

  • Sampler: er_sde - beta


πŸ‘ One more thing

I'm just getting started with this β€” if you have a moment, drop a Like and share your generations with the settings you used. It really helps me improve the next versions. Have fun! πŸ”₯