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Death Stranding I objects

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Updated: Aug 15, 2026

objectsdeath stranding

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bf16 SafeTensor

death_strandingv5.safetensors

BF16, good balance • 350.15 MB

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Type
LoRA
Stats

55

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Generation

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Reviews
Published

Jul 26, 2026

Base Model

Anima

Hash
AutoV2
EF2A54F5A7
Trigger Words
0dradek
sh3lter
tr1ke
private_room
b0dyb4g
tr4k
shower_pod
cryptobiote
Distribution Center
cryptobiote_coral
default creator card background decoration
Uploads - 10

10

Followers - 15

15

Likes - 28

28

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

Trained several screenshots on Anima V1

Recommended weights: 0.5-0.8 (Feel free to tell me your results)
MUST put negative prompt: 3d, realistic

Right now I think I'll revert to natural language captions. Some objects are very tricky especially body bag.

Not all objects as of yet. Tell me if this work to you. Any advice is appreciated.

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I am still not satisfied with current version because of captioning method. Still experimenting with steps and caption method because I had no idea how one object able to be generated precisely once but then it fails at other version. Currently re-caption everything slowly.