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More Details | bad halftone texture

Updated: Jun 5, 2026

tooldetailtexture

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1 variant available

SafeTensor

33.19 MB

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Type
LoRA
Stats

317

Reviews
Published

Jun 5, 2026

Base Model

Anima

Usage Tips
Strength: -0.8
Hash
AutoV2
C8E21E2F36
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674

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

anima-base-v1.0_370538412515794_2026-06-05-160812.png

Usa as negative: -0.4 to -2

Somehow a lot of my ANIMA images, especially when no humans are involved tend to have some kind of halftone or dithered texture on foilage or gradiants.

My Goal was to reduce this issue by prompting, but did not succeed - so I trained a LoRA on bad halftone textures... and not success either BUT it went out to be a pretty good detail enhancer when used as a negative LoRA.
I never made a workflow for Lora comparison, and I don't have the time for that right now. Look at the images - I provided the prompts and weights - the ones with plain or boring background are without the LoRA the others with.