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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Activation tags:
For her first outfit
pichi 1st, animal ears, short hair, leaf hair ornament, animal ears, bead necklace, tattoo, bandeau, leaf pasties, coat, off shoulder, asymmetrical pants, highleg panties, sandals, anklet2nd outfit
pichi 2nd, animal ears, long hair, one side up, braid, animal ears, hairband, chin strap, roman armor, chainmail, short sleeves, thigh ribbon, skirt, fingerless gloves, greaves, Tunic variant
pichi tunic, animal ears, long hair, one side up, braid, red leaf hair ornament, animal ears, single off shoulder, red tunic, see-through clothes, fig leaf pasties, thigh ribbon, sandals, Alternate costume
pichi anima, alternate costumeMascot
mozzumite \(mozumi pichi\), animal on shoulderOther information:
This lora was giving me a lot of issues but eventually I got it in a state where I think it's good enough to post, I'm not sure what is going on but it had a really hard time learning her outfits. Hopefully I can make it better when I update it,
All the preview pics for the anima preview 3 update were generated on ForgeUI Neo with Animayume v04, at 32 steps Euler A and SGM Uniform, then upscaled using Hiresfix with 4x foolhardy remacry .
Known issues:
Coat in 1st outfit isn't consistent.
Skirt details in 2nd outfit aren't consistent.
There wasn't enough data in the dataset for some toggles in her 2nd outfit (pelt, sword and shield)
