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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Activation tags:
mori monhun, horn headband, gem, chain, runny makeup, shoulder spikes, black spiked armor, armored leotard, spiked gloves, gauntlets, claws, hip vent, leg armor, fishnets, armored boots, spikes, Or jacket on:
mori monhun, horn headband, gem, chain, runny makeup, fur trim, black leather jacket, armored leotard, gauntlets, claws, hip vent, leg armor, fishnets, armored boots, spikes, Other information:
You don't need to use all the tags, "black spiked armor" will get you mostly there, but more tags should help with consistency. Also due to the small dataset some background elements might pop up often, I suggest adding "patterned background" to the negatives
All the preview pics for the anima preview 3 update were generated on ForgeUI Neo with Animayume v04, at 32 steps Euler A and SGM Uniform, then upscaled using Hiresfix with 4x foolhardy remacry .
Known issues:
The backgrounds are a bit overfit
