Sign In

【Anima】Simple T2I Workflow with Upscale, Detailers and ControlNet

Download

1 variant available

Archive Other

10.6 KB

Verified:

Type

Workflows

Stats

529

Reviews

Published

May 16, 2026

Base Model

Anima

Hash

AutoV2
60F2514EA3
default creator card background decoration
SAN0's Avatar

SAN0

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

V3.1:

This version ensures that Civitai can properly parse the required metadata in saved images, which includes all model info. Thanks to @Boerboer for the suggestion and help.

V3.0:

Add a bypassable ControlNet (Anima-LLLite). Big thanks to Kohya for creating this ControlNet.

Introduction Page: https://huggingface.co/kohya-ss/Anima-LLLite

recommended CN file: anima-lllite-any-test-like-v2.safetensors https://huggingface.co/kohya-ss/Anima-LLLite/tree/main

custom node: https://github.com/kohya-ss/ComfyUI-Anima-LLLite

✅I recommend using Lineart, Depth, and Fake Scribble. You could even try Canny for control, although Kohya didn't mention it.

Pose control isn't recommended as it's quite difficult to make it effective.

V2.0:

Add face detailer and hand detailer.

V1.0:

A simple text-to-image workflow for Anima with Ultimate SD Upscale. (If you notice unnatural transitions when increasing the denoise value in the Upscale node, try increasing the tile_padding, such as 256.)

Resources:

Anima (Base model): https://civitai.com/models/2458426/anima?modelVersionId=2945208

CLIP: https://huggingface.co/circlestone-labs/Anima/tree/main/split_files/text_encoders

VAE: https://huggingface.co/circlestone-labs/Anima/tree/main/split_files/vae

The following are just my personal preferences. Feel free to swap them out for files that suit you better.

Upscale Model: https://huggingface.co/FacehugmanIII/4x_foolhardy_Remacri/tree/main

face_yolov8n: https://huggingface.co/Bingsu/adetailer/blob/main/face_yolov8n.pt

hand_yolov8s: https://huggingface.co/Bingsu/adetailer/blob/main/hand_yolov8s.pt

PitHandDetailer-v2-Test-v9c: https://huggingface.co/iahhnim/adetailer_collection/blob/main/PitHandDetailer-v2-Test-v9c.pt

Anima Turbo LoRA: https://civitai.red/models/2560840/anima-turbo-lora

Anima Highres/Aesthetic Boost: https://civitai.red/models/2540444/anima-highresaesthetic-boost

If you're focusing on furry character generation, you might want to consider the following detailer scheme:

https://civitai.red/models/1296534/fdetailer-example-workflow

https://civitai.red/models/1228695/fdetailer-adetailer-for-furries

and a furry Anima model (While the model has some minor flaws, like slight overfitting and a lack of data for certain furry species, it’s still fantastic for generating furry characters—especially for that muscular bara physique!):

https://civitai.red/models/2575487/indigo-void-furry-anima-furry-anima

Thanks to @UmeAiRT and @CptCharname! I’ve learned so much from studying their workflows.