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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Anima
horikita_kurbaga, long hair, black hair, straight hair, side braid, hair ribbon, white ribbon, orange eyes,school uniform, blue bow, bowtie, white shirt, red blazer, gold trim, pleated skirt, blue stripe on skirt, white skirt, black thighhighs, black loafers,Illustrious
long hair, black hair, straight hair, side braid, hair ribbon, white ribbon, orange eyes, school uniform, blue bow, bowtie, white shirt, red blazer, gold trim, pleated skirt, white skirt, blue stripe on skirt, black thighhighs, loafersRecommended settings:
DPM++ 2M or Euler a
Automatic works fine (it defaulted to Karras often)
Sampling Steps: 25-30
CFG Scale: 5-6
Model Weight: 0.8-1 (I've had good success with weight 0.8)
Clip Skip: 2
NSFW content generates very consistently. I haven't experimented too heavily with the weights for NSFW.
For NSFW generations, remove the clothing tags as needed.
As a personal preference, I generally use ADetailer for the faces of any generation.
I would recommend using a face ADetailer for better results.
I have had success with multiple Checkpoints. However, I've noticed that heavily stylized checkpoints can generalize her face.
I would love to see what you create with this LoRA. If you have any feedback, I'd be be interested in hearing it.


