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bf16 SafeTensor
tear grants_anima_kurbaga.safetensors
BF16, good balance • 66.23 MB
Verified: a day ago


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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Anima
tear kurba, brown hair, long hair, bangs, hair over one eye, blue eyes, dress, detached sleeves, gloves, burgundy thighhighs, mechanical garter strap boots, high heels,Suggested tags for consistent results:
long hair, hair over one eye, brown hair, blue eyes, detached sleeves, gloves, dress, boots, high heels, bangs, burgundy thighhighs, mechanical garter strapRecommended settings:
DPM++ 2M or Euler a
Karras
Sampling Steps: 25-35
CFG Scale: 4-6
Model Weight: 0.75-1 (I've had good success with weight 1)
As a personal preference, I generally use ADetailer for the faces of any generation. I've had no issues without ADetailer, but if you do, enable for better results.
I've been successful in my generations with many checkpoints but it behaves best on anime-inspired checkpoints. I'd recommend Plant Milk 🌿 - Model Suite - FLAX (https://civitai.com/models/1162518?modelVersionId=1331188)
I haven't thoroughly tested with NSFW parameters, but report back and let me know how it does.
I would love to see what you create with this LoRA. I'd also be into hearing any feedback you may have.
I'll be updating this LoRA as I better learn the process of creating them.

