Twi’lek party member from Star Wars: Knight of the Old Republic. Another LoRA in my series of testing models from sixth generation video games for LoRA making. If this is popular enough I’ll do Juhani (there’s plenty of Bastila models, so she'd be third if at all).
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Tags: M_V_O_R, Twi’lek, blue skin, black headgear
Outfit: utility vest, open vest, sleeveless shirt, black armband, belt, black gloves, grey pants, thigh boots
Made with 29 screenshots of her (most actually of the player character modded to use her appearance: It’s a lot quicker that way and much easier to get varied BGs/poses in the pics) and pics of her model. I notice there's tendency for the model to make the lekku overly flat/low poly when not paired with a style, which is something I've noticed with a few bits of clothing on other 3D models. Seems the lower poly parts of models from this gen that aren't "baseline" for the checkpoint (e.g., human geometry, very normal clothes) like to have the low polyness be read as an intended feature when not paired with a style LoRA. Lowering Dim setting in training might reduce this issue, but it's not a huge problem and will come at the cost of costume accuracy. With fifth gen (PS1/N64) this can be contained by applying the "low poly" tag too, and with seventh gen (PS3/360) onward it's not an issue at all, but sixth gen (PS2/GCN/Xbox) era suffer a bit from being in the middle ground here. Might also be improvable with 2D art where those exist.
Surprising thing I found while making this: KotOR and its sequel got an official Japanese translation exclusively for the Switch port in 2022. Unfortunately I can't find any good footage of it, just a short camera recording proving it exists and a couple screenshots. Would love to know what speaking styles they gave everyone (no dub, but in Japanese text has plenty of ways to characterize speaking).


