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Psyche Lock - Ace Attorney (サイコ・ロック)

22

Updated: Jul 12, 2026

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bf16 SafeTensor

psyche_lock_anima_v2.safetensors

BF16, good balance • 21.98 MB

Verified:

Type
LoRA
Stats

99

2

2

Reviews
Published

Jul 12, 2026

Base Model

Anima

Hash
AutoV2
20EC99BE4C
Trigger Words
psyche_chain, (1~5)psyche_locks, depth of field, psyche_lock on psyche_chain,
default creator card background decoration
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License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

260713 Anima Version

It has become much easier to use compared to the SDXL version. I lowered the step level to the point where it has minimal impact on the art style.

The number of locks is not yet displayed with absolute accuracy, but adding natural language sentences tends to significantly increase the success rate.

(e.g., There are 5 psyche_locks in front of a girl.)


This is the one from the Ace Attorney series.

I'm still not very good at drawing objects that are separated from the body. It may take several attempts to achieve the desired composition.

Because I focused on "being separated from the body," situations like "holding a lock in hand" are not commonly drawn. Conversely, depending on the character's outfit, the lock tends to stick to the character's neck. In this case, add "psyche_lock on neck" to the negative prompt.

Trigger: psyche_lock, psyche_chain,

(additional tag) floating object, separate object, not attached to body, in front of the character, depth of field,

(additional tag- incomplete) 1psyche_lock or (2~5)psyche_locks

(negative tag) psyche_lock on neck