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Anima Ultimate SD Upscale workflow

Updated: May 18, 2026

toolupscaleanima

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Workflows

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Published

May 14, 2026

Base Model

Anima

Hash

AutoV2
AC87B67C4B

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

a workflow that use Ultimate SD Upscale to upscale with anima model.

this is just a example plz feel free to replace node to the version u are using.

the result isn't great since it lost the advantage of DIT due to tiling.(mainly mess up mesh texture in the image)

About Params

u can use the prompt of original image.

denoise should be 0.2-0.4.

steps should be 6-18 base on denoise.

tile base size should be 1200 for AP3 1520 for Anima Base

eular sampler will add grain like texture to background, avoid if u upscale image with large background area.

tile upscale with Anima Base still mess up with fishnet/fence texture. plz let me know if any one knows how to fix this, thank u.

26/04/12: 1.1 updated to preview3

26/04/18: added lora loader and adjusted params in 1.1, examples are in review

26/05/14: 1.2 added following QoL node: auto tile sizing, comparsion, save with metedata