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Submarine Interior

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Updated: Jan 21, 2026

background

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1 variant available

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292.23 MB

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Type

LoRA

Stats

65

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Published

Jan 21, 2026

Base Model

Flux.1 D

Hash

AutoV2
CFA298EEFB

Trigger Words

SUBIN
bench seat
floor
table
table close-up

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

This LORA is a style for background.

I created the 15 datasets images with AI (DAL-E) based on my own prompt. LORA was created with fluxgym (RTX-4090).

___________________________________SCENE description__________________________________________________

interior of a submarine, a highly industrialized, steampunk-inspired space, rendered with a realistic style and conveying a tone that is both functional and atmospheric. The space is arranged like a diner, with two blue-cushioned benches facing each other, separated by a sturdy, dark-colored table set with two yellow placemats. The walls of the entire space are constructed from heavily riveted and bolted metal panels, painted a distressed blue-green, showing signs of wear and age with chipped paint and exposed rust. Various gauges, levers, pipes, and electrical conduits are affixed to the walls, indicating complex machinery and systems integrated into the structure. Small, round porthole-like windows with glowing interiors are set into the walls at irregular intervals, casting warm, yellowish light onto the metallic surfaces. In the center of the scene, a large, circular viewport with a thick brass or bronze frame offers a glimpse into an adjacent compartment, revealing more intricate machinery and glowing elements within. Overhead, exposed beams and pipes run along the ceiling, continuing the industrial aesthetic. The benches are positioned directly opposite each other, framing the central table. The large circular viewport is centrally located on the far wall, between the two benches. The smaller porthole-like lights are distributed along the side walls, providing ambient illumination. The 360 scene is faultless.