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Y2K 3D Render Style (90s Mario 3D Artwork) (Anima + Illustrious)

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bf16 SafeTensor

Y2KRender Anima.safetensors

BF16, good balance • 132.24 MB

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Type
LoRA
Stats

102

1

Generation

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Reviews
Published

Oct 13, 2026

Base Model

Anima

Training
Steps: 1,500
Epochs: 10
Usage Tips
Strength: 1
Hash
AutoV2
3AFEBC34C4
Trigger Words
Y2KRender, 3d, cgi, early cg, game cg, shiny, high contrast, smooth lighting, surreal, surrealism,
default creator card background decoration
Followers - 849

849

Likes - 2646

2.6K

CivChan Stabby Stabby Valentine 2026

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

Y2KRender Anima.webp

My first style Lora!

And it came out as well as I could hope!

You remember those early 3D renders, such as Reboot, Abstract landscapes and shapes, and specifically those 3d artworks for N64 Mario games? Well now you can recreate that style with this lora!

Trained on about 80 pictures, a combination of key artwork from Super Mario 64, Mario Kart 64, Mario Party 1-3, Mario Tennis, and a few abstract Y2K asthetic wallpapers I found.

I recommend a 3D based (but not realistic!) checkpoint. I used Nova 3DCG, but it should work with any 3d checkpoint. I'll test it with more 2d-based checkpoints later but it probably won't work.

Works best at weights from 1.0 to 1.5. Increasing weight will make background surfaces rough and noisy (walls and floor in Link & second Peach image for example)

Prompt:

Positive:
Y2KRender, 3d, cgi, early cg, game cg, shiny, high contrast, smooth lighting,
Negative: realistic, realism, 

May be hit or miss on normal looking humans / skin. Will have the most obvious effect on clothes / hair / objects.

Let me know if you like this but would want this re-trained for XL or something.