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bf16 SafeTensor
macromedia_flash_Anima_NW.safetensors
BF16, good balance • 57.96 MB
Verified: 10 days ago


15K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9K
58.6K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
106.5K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K

License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
LoRA for generating in the style of Macromedia Flash cartoons.
Anima
Tested on turbo, base, and aesthetic.
Tested on natural language, CLIP styled prompts and mix of them.
All of examples are made between 0.8 and 1.
Quality tags masterpiece, best quality, score_7 and such are important.
Illustrious
Make sure to use keyword macromedia_flash_style
Model is prone to fill the scene with characters, so use 'solo', '2girls' and negatives 'multiple characters', 'multiple girls', etc
Works with strength between 0.7-1, 1 can be glitchy depending on complexity of the prompt.
All of examples are made in 1, you need to be specific about the scene.
Works okay with ComfyUI svg node for full vector image, just SegmentAnything before conversion.

