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The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
3D characters are three-dimensional virtual characters created through computer technology. As core visual elements in digital fields such as games, animation, film and television, and VR/AR, they break through the limitations of 2D forms and present interactive, multi-perspective realistic shapes.
Their production involves processes including modeling (building the character's skeleton and appearance model), rigging (endowing the skeleton with movement logic), texturing (restoring the texture of skin and clothing), and animation (designing movements and expressions), integrating artistic design and technical implementation. Ranging from playable characters in games, anthropomorphic figures in animations to fantasy creatures in film and television special effects, 3D characters can not only replicate real human body structures but also create surreal images.
More than just visual symbols, they need to carry personalities and story backgrounds, and convey emotions through detailed designs (such as clothing textures and subtle facial expressions), serving as an important interactive medium connecting digital content with audiences.

