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bf16 SafeTensor
SuperLongHair V4 Anima.safetensors
BF16, good balance • 87.61 MB
Verified: 11 hours ago
Retrained locally for Anima.
Trained on anima-base-v1.0

3820 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9
2.6K0 1 2 3 4 5 6 7 8 9.0 1 2 3 4 5 6 7 8 9K
139K0 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 90 1 2 3 4 5 6 7 8 9K
License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
generates extremely long hair,
V1
Use sprlghr, hair on floor, very long hair as triggers
V2
Use toomuchhair, very long hair, absurdly long hair as triggers
V3
Combined the datasets of V1 and V2. Also removed uncommon tags from the training set. This should be more versatile and give better prompt control than V1 or V2
Very Long Hairgets you hair that touches the floor, or more typically body length hair
Absurdly long hairgets you hair that is starting to or is mostly filling a room or space
Illustrious V4 & Anima V1
reused the dataset from V3. Adjusted training parameters to better target the hair. Seems to be less likely to blend the hair with clothing. The same tags apply from V3, see above