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bf16 SafeTensor
Four_heads_conjoinment_v1-an_anima_3397602_epoch_8.safetensors
BF16, good balance • 66.18 MB
Verified: 14 days ago
I'm suprised with how well this lora handles six heads.
This lora often puts too many heads or too few. For four heads you need to reduce both the girls and the heads triggers to 0.6 to solve it. Five heads needs both the girls and the heads triggers on 1.3, broad shoulders tag, and wide resolution. Six heads pics need the six heads and the 6+girls tags on normal weight, broad shoulders tag, and wide resolution. Body is too wide i guess.
The "broad shoulders" tag helps a lot, but is not needed in wide resolutions.
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The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
This does not feel very necessary, but i feel like i need it for some things, so i made it. This lora is also for 5 and 6 heads, but may not be as easy to generate.
This lora is a bit quirky. 4 heads often makes 3, 5 heads often makes four or six, and 6 heads often makes 4 or 5.
4 heads needs four heads, 4girls, (2heads:1.3), broad shoulders.
5 heads needs five heads, 5girls, (3heads:1.2), broad shoulders or (six heads:1.3), (6+girls:1.3), 2heads, broad shoulders. But that makes 4 or 6 sometimes.
6 heads needs (six heads:1.4), (6+girls:1.4), 2heads, conjoined, broad shoulders, but it makes 5 often.
conjoined is not always necessary but does have an effect.
Use a 1.2 strength.

