Updated: Aug 31, 2026
characterdanganronpadanganronpa another 2danganronpa anotheriroha nijiuenijiue orohaDownload
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fp32 SafeTensor
anima_base1_Iroha_Nijiue.safetensors
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Aug 31, 2026

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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
A basic tag-based illustrious lora for Iroha Nijiue from the Danganronpa fan game Danganronpa Another 2. You should be able to switch between the standard look and a flatter style more similar to her in-game sprite with a tag of: danganronpa_another_sprite_style
In-game she's typically holding her sketchbook. You can recreate that with these tags: holding, book, sketchbook. Or you can also add book_behind_back to that. Or in anima using natural language like "she's holding her sketchbook in one hand."
In genral the anima version works best with narrative style prompts but should work with tags as well. Or a combination of both. While the Illustrious version works best with tags but should have some level of support for narrative style prompts.
Iroha's front tied hair can be a little finicky in the anima version. Try to make sure that you include "Her hair is bound in front with a single green ribbon to create a front ponytail. " in prompts for the anima lora. Adding extra style loras, in particular, tend to make the front tied hair more unreliable. If that happens try reducing the strength of the style lora a bit.
Iroha and the rest of the Danganronpa Another characters are a work in progress for me. I'm trying to figure out a good balance with limited art resources and style. Mainly by trying to let a little of the style from mainline games and Danganronpa anime adaptations bleed in. But I'm thinking of trying to go for a second step of using that for synthetic training material.
