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Sep 2, 2024
Flux version of the model trained on the same dataset as prior versions. Using the trigger word "fleshmutant" gets you body horror style monsters made of flesh, while "cybermutant" gives you robot zombie style monsters. After some testing, I can safely say that it actually can create some additional concepts like glowing green tubes on things and things covered in eyes. If you apply the keywords to landscapes and the like and add some extra descriptors, it kinda functions like a world morph, so you can create buildings made of flesh or robotic forests.
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The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
I noticed a distinct lack of biomechanical and body horror style loras for SDXL, so I cooked up this abomination. Trained on a variety of cgi and AI generated images in an attempt to get it to work with a wide variety of styles. It can at the very least manage anime and photorealism to a certain degree. While "flesh" and "mutant" seem to be the most reliable trigger words, it seems to trigger off of a variety of horror related keywords so you'll have to play around with it. Also works to some degree with biomechanical subjects (the merged version is much better at generating cyborg and robotic characters). The merged version of the model should be used with lower weight ranges (0.35-0.6) because its a combination of multiple loras, some of which may be over trained.

