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Yume Saion - Suzukuri Dragon ( ユメ・サイオン - 巣作りドラゴン)

2

Updated: Aug 16, 2026

characteryume

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bf16 SafeTensor

yume_saion_anima_v1.safetensors

BF16, good balance • 43.85 MB

Verified:

Type
LoRA
Stats

62

0

Reviews
Published

Aug 16, 2026

Base Model

Anima

Hash
AutoV2
E06F7787F6
Trigger Words
yume_saion, black hair, sidelocks, green hairribbon, purple eyes, animal ears, floppy ears, ponytail hair, green hairbow,
brown shawl, tied shawl, black dress, collared dress, necklace, lace-trimmed sleeves, white bodice, white long skirt
default creator card background decoration
Followers - 1287

1.3K

Likes - 5708

5.7K

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

2026-08-17-005241_anima_aestheticV11_875571213511652.png

260817 Anima Version

I keep making revisions, but there are still parts that are unclear, such as the back view.

If the character were wearing simple clothes, I would just roughly make and insert them, but that isn't the case...


260316 ver 1.1

I organized the tags and increased the learning rate.

Nevertheless, there are still some unstable parts regarding the clothing. In particular, when using the sampler as dpmpp, there is a strong tendency for the collarbone to be exposed, but this tends to be somewhat alleviated when using euler.


The number of in-game screenshots is insufficient, so I supplemented dataset in various ways, but the basic outfit expression is still unstable. Please understand that it is especially weak in the back view.

There is an issue with ears poking through hats or other headgear. In this case, please add 'animal ears' to the negative prompt.