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SDXL Workflow Comfyui-Realistic Skin Texture Portrait

Updated: Oct 11, 2023

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RealisticSkinDetails.zip

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Type
Workflows
Stats

11,229

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Published

Oct 11, 2023

Base Model

SDXL 1.0

Hash
AutoV2
F28A0C7DF1
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Followers - 40

40

Likes - 468

468

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Inpainting skin texture under the control of Controlnet tile and SegmentAnything, through a checkpoint of realistic skin texture.

通过真实皮肤质感的checkpoint,在Controlnet tile和SegmentAnything控制下重绘肤质

Recommended to use the realistic texture checkpoint epiCRealism - Natural Sin RC1 VAE | Stable Diffusion Checkpoint | Civitai

推荐使用真实质感checkpoint epiCRealism - Natural Sin RC1 VAE | Stable Diffusion Checkpoint | Civitai

The main model can use the SDXL checkpoint. This process is used instead of directly using the realistic texture lora because it achieves better and more controllable effects

主模型可以使用SDXL的checkpoint。使用这个流程而不是直接使用真实质感lora是因为获取更好更可控的效果