Updated: Oct 11, 2023
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Oct 11, 2023

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Inpainting skin texture under the control of Controlnet tile and SegmentAnything, through a checkpoint of realistic skin texture.
通过真实皮肤质感的checkpoint,在Controlnet tile和SegmentAnything控制下重绘肤质
Recommended to use the realistic texture checkpoint epiCRealism - Natural Sin RC1 VAE | Stable Diffusion Checkpoint | Civitai
推荐使用真实质感checkpoint epiCRealism - Natural Sin RC1 VAE | Stable Diffusion Checkpoint | Civitai
The main model can use the SDXL checkpoint. This process is used instead of directly using the realistic texture lora because it achieves better and more controllable effects
主模型可以使用SDXL的checkpoint。使用这个流程而不是直接使用真实质感lora是因为获取更好更可控的效果
