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Game Boy Camera Pixel Style - ZIT, Flux, & Qwen

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1 variant available

SafeTensor

37.92 MB

Verified:

Type
LoRA
Stats

257

47

943

Reviews
Published

Apr 19, 2025

Base Model

Flux.1 D

Training
Epochs: 16
Usage Tips
Strength: 1
Hash
AutoV2
D99B533073
Trigger Words
g4m3b0yc4m3r4
pixel photo
default creator card background decoration
Followers - 439

439

Likes - 952

952

The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.

IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

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Trained on grayscale Game Boy Camera photos. But it can do color photos using the prompt "color photo" and not including "grayscale". The training data was just regular photos with none of the stamps and stickers.

Generate at 512x448 for it to be closest to the look and pixel size. It can work in upscaling, but the pixel sizes stay the same producing more detail than the camera was capable of (see the red & white tulip photo in the examples). To produce more accurate Game Boy Camera photos upscaled, generate at a smaller size like 512, then adjust the image size in Photoshop with the Resample using "Nearest Neighbor (hard edges)".

Z-Image Turbo Version: Works best at around a weight of 0.80.

Qwen-Image Version: Works best with a CFG of 3-3.5. Trained in AI-Toolkit using the 3 bit with ARA method. Leans more heavily into monochrome since the training images were all monochrome. Put either "color photo" or "grayscale" in prompt.

https://en.wikipedia.org/wiki/Game_Boy_Camera