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AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
InZOI - Game Style 🎮 [experiment]
Been seeing alot of the game inZOI lately and I gotta say I found my self quit fond of that semi-realistic UE5 3D look, so I thought to maself why not try training a lora on screenshots from that game and see what I'll get as results :p
Usage Tips [ANI] :
recommend to be used with the weight of [ 1 ]
this LoRA needs to have its trigger word "
@inzoi," in the promptso far only tested on AnimaYume v0.5 (used in the showcase pics)
gen settings and use cases are shown in the showcase metadata
NOTE: the showcase images were generated using my own ai tool, all of them have thier respective metadata within them even if civitai wasn't able to pick up on metadata signature.
other style variations includes (explorations):
adding "
realistic, photorealistic," for less stylized faceadding "
anime," for anime face shapesadding texture discriptors if need like "
glossy," or "fuzzy," ect..
Usage Tips [IL]:
I personally use it at the weight of 1.2 so i recommend that
the LoRA needs to have its trigger word "
inzoi," in the promptand can be further consolidated by adding "
realistic, photorealistic,"
so far only tested on WAI-NSFW-illustrious-SDXL V11 (used in the showcase pics)



