Generation data
COPY ALL
Resources used
FLUX
CheckpointDev
OnlyLucasArts
LoRAV2
Prompt
External Generator
txt2img
triangular opening or pit in the center, anthropomorphic yeti-like creature. The creature, uneven surface. The lighting is warm and golden, emphasizing the dramatic, giving it a precarious, leaf, suggesting twilight or early evening. The ship's railings are adorned with ornate, showing the signs of age and exposure to the elements. The ship's railing is adorned with intricate, adding to the desolate atmosphere., casting dramatic shadows and highlights. The walls and floor are made of rough, rusted metal and cracked, sandy, adding to the rustic charm. In the center of the room, glowing purple crystals, reddish-brown color palette. The scene is dominated by the intricate, night, dark purple and deep red color scheme, suggesting a dramatic, rendered in a style reminiscent of early 3D video games from the 1990s, a deep, sandy beach with a gradient of orange-brown sand that transitions from the cliff's base to the shore. The ocean waves are depicted in shades of blue and white, contrasting sharply with the lighter tones of the rocks. In the background, dark red pillars that taper towards the top, their textures rendered in pixelated detail. The bridge, This is a digital artwork rendered in a pixelated, giving it a worn, neon-green liquid, worn path that leads deeper into the corridor. On the left side
Other metadata
cfgScale:7.5
steps:30
sampler:DDIM
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