Frieren_Characters_final_00220_.png

Process

Tools

Generation data

Prompt

External Generator
comfy
Late-1990s pre-rendered CGI game cutscene with glossy early 3D models, volumetric light rays and letterbox bars. Slightly plastic skin, glossy specular highlights on hair, fabric and metal, simple but detailed textures, subtle dithering and compression artifacts, black letterbox bars at the top and bottom of the frame. Kannelie is a cheerful young human woman of short stature with a big grin. Her short orange hair is tied into two small, loose pigtails and covers her ears; she has brown eyes. Her hair has no buns, no frilled bands and no hanging ribbons. She wears a white cropped blouse with open shoulders and puffy elbow-length sleeves tied with green ribbons, green diamond-shaped trim at the V-neck, a bare midriff, green shorts with white cuffs and a white belt, and white thigh-high boots. On a stone pier in a stormy harbor, Kannelie pulls a giant sphere of water out of the sea and holds it above her head with a huge grin, droplets frozen in mid-air, the glossy water reflecting the lightning. Her big grin is full of energy, her two small loose orange pigtails bounce with every movement, and droplets of water always seem to sparkle around her hands. Volumetric light rays and drifting particles fill the air, and the scene has the ambitious, slightly uncanny polish of a classic late-nineties game cinematic. Kannelie is human with normal rounded ears hidden under the hair and no pointed elf ears. A white subtitle in the lower letterbox bar reads exactly: "Leave it to me!" Dramatic cutscene camera angle, glossy CGI highlights. Only one person in the image, Kannelie, clearly recognizable. Highly detailed.

Other metadata

cfgScale:1
steps:8
sampler:Euler
seed:772094115195052
engine:ComfyUI
denoise:1
scheduler:beta
comfy:

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