ComfyUI_63473_.png

Process

Tools

Techniques

  • txt2img

  • img2img

  • inpainting

  • workflow

Generation data

Prompt

External Generator
comfy
integrated_multimodal_description: subject_definitions: <CHARACTER> character from <Picture 1> META for composition: - Sprites show head and torso up to character's thighs, legs and feet is NOT visible, white space on the sides of every Sprite. Character always look at the viewer. summary: [reference generation] static image of emotions sprite sheet, keep the exactly same art style of <Picture 1>. retention_analysis: <CHARACTER>: fully_preserved, use exact art style. detailed_description: The target video is a static image of of sprite sheet showing <CHARACTER> in different emotion poses, each sprite is isolated and separated and not overlap on other sprites, each sprite always have white space surrounding its edges so everything fit and not cut on the sides, all sprites have same size, height, width. [Shot 1] static image. View of <CHARACTER> on white background, sprite sheet showing <CHARACTER> sprite sheet composition (two horizontal rows with four characters per row) adapted following all possible emotions and poses: 1. View of <CHARACTER>'s emotion sprite and pose: viewed from front, default neutral face expression and pose; a completely resting face with relaxed facial muscles, micro smile, lips softly touching without tension, a direct and steady gaze into the viewer camera lens, shoulders dropped naturally, arms hanging loose at the sides touching the thighs, standing in a comfortable and balanced posture. 2. View of <CHARACTER>'s emotion sprite and pose: viewed from front, deeply distressed sad expression; sad face expression eyes looking down, hands tightly clasped together against their chest near the neck as if seeking comfort. 3. View of <CHARACTER>'s emotion sprite and pose: viewed from front, ecstatic and vibrant happy expression; a joyful open-mouth laugh showing teeth, crinkled eyes full of energy, head tilted far back, one arm bent with the hand open in a welcoming animated gesture, other hand is behind the back. 4. View of <CHARACTER>'s emotion sprite and pose: viewed from front, aggressive and intense angry expression, a light scowl, a piercing and menacing glare directly into the lens with heavily lowered eyebrows, both hands on hips. 5. View of <CHARACTER>'s emotion sprite and pose: viewed from front, terrified and reeling shocked expression; mouth open in a breathless gasp, eyes opened with raised eyebrows, with both hands thrown up in front of the chest, palms facing outward in a sudden defensive reflex. 6. View of <CHARACTER>'s emotion sprite and pose: viewed from front, shy, flustered and embarrassed expression; eyes looking away to the side to avoid eye contact, slight awkward smile with shy expression, one hand awkwardly scratching the back of their neck and the other is behind the the back. 7. View of <CHARACTER>'s emotion sprite and pose: viewed from front, arrogant and mocking smug expression; a playful sharp smirk, arms crossed tight over the chest. 8. View of <CHARACTER>'s emotion sprite and pose: viewed from front, pensive and deep-in-thought expression; a slight pout with a gently pressed-together lower lip, narrowed analytical eyes looking upward toward the corner, one hand resting under their chin with the index finger touching their jawline, and the other arm folded across their stomach to support the elbow. overall_soundscape: N/A non_diegetic_music: N/A

Other metadata

cfgScale:1
steps:16
sampler:Euler
seed:1102677412787655
engine:ComfyUI
denoise:1
scheduler:beta
comfy:

Discussion