Generation data
Resources used
- Checkpoint
Turbo
PART 1 : Steampunk
Prompt
External Generator
txt2img
<lora:Steampunk_part1_zit:1> The scene opens onto a coastal plaza where dense, layered architecture meets open sky and sea, blending urban complexity with expansive atmosphere. The ground is a wide stone square, worn smooth by years of use, with scattered barrels, crates, and small café tables arranged near the edges. Warm light spills from shopfronts set into the lower levels of the surrounding buildings, while above, the structures rise in stacked tiers of balconies, terraces, and mechanical additions.
The buildings themselves feel grown rather than designed. Lower levels are built from plaster, wood, and brick, softened by age and dotted with greenery spilling from railings. Mid-levels introduce more exposed frameworks, staircases, and platforms that connect one section to another. Higher still, the architecture becomes increasingly industrial, with cylindrical tanks, rounded chambers, and pipe systems integrated into the skyline. Cables stretch outward from these upper structures, linking buildings and anchoring suspended elements.
At the far edge of the plaza, the space opens dramatically onto the sea. A sturdy wooden balcony or dock extends outward, its railing overlooking rolling water that reflects the pale blue sky. The horizon is wide and clear, creating a strong contrast with the dense verticality behind.
Hovering just above the water is a massive airborne vessel, positioned as if docked yet still suspended. Its lower hull is rounded and reinforced, like the underside of a ship lifted from the ocean. The surface is segmented with metal plates, ribs, and structural bands that give it weight and solidity. Above, the vessel expands into a cluster of stacked towers and cylindrical modules, connected by thick supports and wrapped in cables. Balconies and observation decks jut outward, suggesting habitation as well as machinery.
From the upper levels of the plazaâs architecture, bridges and suspended walkways extend toward the vessel, some nearly reaching it, others hanging short, as if designed for loading, maintenance, or connection. The cables between them form a web that visually ties the city to the floating structure.
Figures move throughout the scene, small and dispersed. Some gather at tables near the shops, others walk across the square, and a few stand at the edge of the balcony looking out toward the hovering ship. Their presence adds life without overwhelming the scale of the environment.
The lighting is bright and natural, with sunlight illuminating the upper structures and the vessel, while the lower plaza remains in softer, warmer tones. Reflections shimmer faintly on both the sea and the polished edges of metal surfaces, adding depth and movement.
The overall atmosphere feels like a meeting point between grounded life and engineered ambition. The plaza functions as a social and commercial hub, while above and beyond it, the towering architecture and suspended ship suggest a world that extends vertically and outward, blending land, air, and sea into a single cohesive environment.
Other metadata
cfgScale:1
steps:15
sampler:Euler
seed:3239433711
width:896
height:1152
clipSkip:2
Discussion



